<?xml version="1.0" encoding="US-ASCII" ?>
<character unique_id="fnbsumb3:1j15yih50szzm" version="2">
	<created_date>Nov 9, 2008</created_date>
	<modified_date>Nov 2, 2011 4:35 AM</modified_date>
	<profile>
		<player_name>NPC</player_name>
		<campaign>Islands of War</campaign>
		<name>Water Elemental</name>
		<age>0</age>
		<birthday>Varies</birthday>
		<eyes>Red</eyes>
		<hair>None</hair>
		<skin>None</skin>
		<handedness>Varies</handedness>
		<height>103 in</height>
		<weight>642 lb</weight>
		<SM>1</SM>
		<gender>Varies</gender>
		<race>Elemental</race>
		<tech_level>4</tech_level>
	</profile>
	<HP>0</HP>
	<FP>0</FP>
	<total_points>200</total_points>
	<ST>18</ST>
	<DX>11</DX>
	<IQ>10</IQ>
	<HT>12</HT>
	<will>0</will>
	<perception>0</perception>
	<speed>-2.75</speed>
	<move>2</move>
	<include_punch>true</include_punch>
	<include_kick>false</include_kick>
	<include_kick_with_boots>false</include_kick_with_boots>
	<advantage_list>
		<advantage_container version="2" open="no">
			<name>Advantages</name>
			<advantage version="2">
				<name>Amphibious</name>
				<type>Physical, Exotic</type>
				<base_points>10</base_points>
				<reference>B40</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Chameleon</name>
				<type>Physical, Exotic</type>
				<levels>2</levels>
				<points_per_level>5</points_per_level>
				<modifier version="1" enabled="no">
					<name>Extended</name>
					<cost type="percentage">0</cost>
					<affects>total</affects>
					<reference>B41</reference>
					<notes>@Sense@</notes>
				</modifier>
				<modifier version="1">
					<name>Always On</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>B41</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Controllable</name>
					<cost type="percentage">20</cost>
					<affects>total</affects>
					<reference>P43</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Dynamic</name>
					<cost type="percentage">40</cost>
					<affects>total</affects>
					<reference>P43</reference>
				</modifier>
				<reference>B41</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Constriction Attack</name>
				<type>Physical, Exotic</type>
				<base_points>15</base_points>
				<modifier version="1">
					<name>Engulphing</name>
					<cost type="percentage">60</cost>
					<affects>total</affects>
					<reference>P45</reference>
				</modifier>
				<reference>B43</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Damage Resistance</name>
				<type>Physical, Exotic</type>
				<levels>25</levels>
				<points_per_level>5</points_per_level>
				<modifier version="1" enabled="no">
					<name>Ablative</name>
					<cost type="percentage">-80</cost>
					<affects>total</affects>
					<reference>B47</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Absorbtion</name>
					<cost type="percentage">80</cost>
					<affects>total</affects>
					<reference>B46</reference>
					<notes>Enhances @Trait@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Absorbtion</name>
					<cost type="percentage">100</cost>
					<affects>total</affects>
					<reference>B46</reference>
					<notes>Enhances any trait</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Absorbtion</name>
					<cost type="percentage">80</cost>
					<affects>total</affects>
					<reference>B46</reference>
					<notes>Healing only</notes>
				</modifier>
				<modifier version="1">
					<name>Can't wear armor</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
					<reference>B47</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Directional</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
					<reference>B47</reference>
					<notes>@Direction: Back, Right, Left, Top or Underside@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Directional</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>B47</reference>
					<notes>Front</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Flexible</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>B47</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Hardened</name>
					<cost type="percentage">20</cost>
					<levels>1</levels>
					<affects>total</affects>
					<reference>B47</reference>
				</modifier>
				<modifier version="1">
					<name>Limited</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
					<reference>B46</reference>
					<notes>Non-Magical Physical</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Limited</name>
					<cost type="percentage">-60</cost>
					<affects>total</affects>
					<reference>B46</reference>
					<notes>@Occasional Attack Form@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Limited</name>
					<cost type="percentage">-80</cost>
					<affects>total</affects>
					<reference>B46</reference>
					<notes>@Rare Attack Form@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Limited</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>B46</reference>
					<notes>@Very Common Attack Form@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Reflection</name>
					<cost type="percentage">100</cost>
					<affects>total</affects>
					<reference>B47</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Semi-Ablative</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>B47</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Tough Skin</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
					<reference>B47</reference>
				</modifier>
				<modifier version="1">
					<name>Cosmic (Defense)</name>
					<cost type="percentage">50</cost>
					<affects>total</affects>
				</modifier>
				<reference>B47</reference>
				<categories>
					<category>Advantage</category>
				</categories>
				<dr_bonus>
					<location>full_body_except_eyes</location>
					<amount per_level="yes">1</amount>
				</dr_bonus>
			</advantage>
			<advantage version="2">
				<name>Doesn't Breathe</name>
				<type>Physical, Exotic</type>
				<base_points>20</base_points>
				<modifier version="1" enabled="no">
					<name>Gills</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>B49</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Gills</name>
					<cost type="points">-20</cost>
					<affects>total</affects>
					<reference>B49</reference>
					<notes>Suffocates in air</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Oxygen Absorption</name>
					<cost type="percentage">-25</cost>
					<affects>total</affects>
					<reference>B49</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Oxygen Storage</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>B49</reference>
					<notes>Can hold breath 25 times as long as normal</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Oxygen Storage</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
					<reference>B49</reference>
					<notes>Can hold breath 50 times as long as normal</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Oxygen Storage</name>
					<cost type="percentage">-30</cost>
					<affects>total</affects>
					<reference>B49</reference>
					<notes>Can hold breath 100 times as long as normal</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Oxygen Storage</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>B49</reference>
					<notes>Can hold breath 200 times as long as normal</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Oxygen Storage</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>B49</reference>
					<notes>Can hold breath 300 times as long as normal</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Oxygen Combustion</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>B49</reference>
				</modifier>
				<reference>B49</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Injury Tolerance (Diffuse)</name>
				<type>Physical, Exotic</type>
				<base_points>100</base_points>
				<modifier version="1">
					<name>Infiltration</name>
					<cost type="percentage">40</cost>
					<affects>total</affects>
					<reference>P53</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Swarm</name>
					<cost type="percentage">80</cost>
					<affects>total</affects>
					<reference>P53</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Swarm</name>
					<cost type="percentage">160</cost>
					<affects>total</affects>
					<reference>P53</reference>
					<notes>Can Affect Substantial</notes>
				</modifier>
				<reference>B60</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Invisibility</name>
				<type>Mental/Physical, Exotic</type>
				<base_points>40</base_points>
				<modifier version="1">
					<name>Affects Machines</name>
					<cost type="percentage">50</cost>
					<affects>total</affects>
					<reference>B63</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Can Carry Objects</name>
					<cost type="percentage">10</cost>
					<affects>total</affects>
					<reference>B63</reference>
					<notes>Up to No Encumbrance</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Can Carry Objects</name>
					<cost type="percentage">20</cost>
					<affects>total</affects>
					<reference>B63</reference>
					<notes>Up to Light Encumbrance</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Can Carry Objects</name>
					<cost type="percentage">50</cost>
					<affects>total</affects>
					<reference>B63</reference>
					<notes>Up to Medium Encumbrance</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Can Carry Objects</name>
					<cost type="percentage">100</cost>
					<affects>total</affects>
					<reference>B63</reference>
					<notes>Up to Heavy Encumbrance</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Extended</name>
					<cost type="percentage">20</cost>
					<affects>total</affects>
					<reference>B63</reference>
					<notes>@Type@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Switchable</name>
					<cost type="percentage">10</cost>
					<affects>total</affects>
					<reference>B63</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Usually On</name>
					<cost type="percentage">5</cost>
					<affects>total</affects>
					<reference>B63</reference>
					<notes>Turning visible costs 1 FP per second</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Machines Only</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>B63</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Substantial Only</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>B63</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Visible Reflection</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>B63</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Visible Shadow</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>B63</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Fringe</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>P56</reference>
				</modifier>
				<modifier version="1">
					<name>Only in Water</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<reference>B63</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Jumper (World)</name>
				<type>Mental, Supernatural</type>
				<base_points>100</base_points>
				<modifier version="1">
					<name>Cannot Escort</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>B64</reference>
				</modifier>
				<modifier version="1">
					<name>Cannot Follow</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>B64</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Drift</name>
					<cost type="percentage">-15</cost>
					<affects>total</affects>
					<reference>B64</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Extra Carrying Capacity</name>
					<cost type="percentage">50</cost>
					<affects>total</affects>
					<reference>B64</reference>
					<notes>Up to Extra-Heavy Encumbrance</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Extra Carrying Capacity</name>
					<cost type="percentage">30</cost>
					<affects>total</affects>
					<reference>B64</reference>
					<notes>Up to Heavy Encumbrance</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Extra Carrying Capacity</name>
					<cost type="percentage">10</cost>
					<affects>total</affects>
					<reference>B64</reference>
					<notes>Up to Light Encumbrance</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Extra Carrying Capacity</name>
					<cost type="percentage">20</cost>
					<affects>total</affects>
					<reference>B64</reference>
					<notes>Up to Medium Encumbrance</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Interplanar</name>
					<cost type="percentage">100</cost>
					<affects>total</affects>
					<reference>P57</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Interplanar Only</name>
					<cost type="percentage">0</cost>
					<affects>total</affects>
					<reference>P57</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Limited Access</name>
					<cost type="percentage">0</cost>
					<affects>total</affects>
					<reference>P57</reference>
					<notes>@Worlds@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Limited Jump</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>B64</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Maximum Range</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>B64</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Naked</name>
					<cost type="percentage">-30</cost>
					<affects>total</affects>
					<reference>B65</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>New Worlds</name>
					<cost type="percentage">50</cost>
					<affects>total</affects>
					<reference>B64</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Omni-Jump</name>
					<cost type="percentage">10</cost>
					<affects>total</affects>
					<reference>B64</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Projection</name>
					<cost type="percentage">0</cost>
					<affects>total</affects>
					<reference>P58</reference>
					<notes>Can Affect</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Projection</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>P58</reference>
					<notes>Can't Affect</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Projection</name>
					<cost type="percentage">-25</cost>
					<affects>total</affects>
					<reference>P58</reference>
					<notes>Physical</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Reliable</name>
					<cost type="percentage">5</cost>
					<levels>1</levels>
					<affects>total</affects>
					<reference>P57</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Special Movement</name>
					<cost type="percentage">0</cost>
					<affects>total</affects>
					<reference>P58</reference>
					<notes>@Movement@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Special Portal</name>
					<cost type="percentage">0</cost>
					<affects>total</affects>
					<reference>P58</reference>
					<notes>@Portal@</notes>
				</modifier>
				<modifier version="1">
					<name>Stunned</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>B65</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Tracking</name>
					<cost type="percentage">20</cost>
					<affects>total</affects>
					<reference>B64</reference>
				</modifier>
				<modifier version="1">
					<name>Tunnel</name>
					<cost type="percentage">40</cost>
					<affects>total</affects>
					<reference>B64</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Warp Jump</name>
					<cost type="percentage">10</cost>
					<affects>total</affects>
					<reference>B64</reference>
				</modifier>
				<modifier version="1">
					<name>Specific Plane (Water)</name>
					<cost type="percentage">-60</cost>
					<affects>total</affects>
				</modifier>
				<reference>B64</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Pressure Support</name>
				<type>Physical, Exotic</type>
				<levels>3</levels>
				<points_per_level>5</points_per_level>
				<reference>B77</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Resistant</name>
				<type>Physical</type>
				<modifier version="1">
					<name>Metabolic Hazards</name>
					<cost type="points">30</cost>
					<affects>total</affects>
					<reference>B80</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>@Common: Poison, Sickness, etc.@</name>
					<cost type="points">15</cost>
					<affects>total</affects>
					<reference>B81</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>@Occasional: Disease, Ingested Poison, etc.@</name>
					<cost type="points">10</cost>
					<affects>total</affects>
					<reference>B81</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@</name>
					<cost type="points">5</cost>
					<affects>total</affects>
					<reference>B81</reference>
				</modifier>
				<modifier version="1">
					<name>Immunity</name>
					<cost type="multiplier">1</cost>
					<reference>B81</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>+8 to all HT rolls to resist</name>
					<cost type="multiplier">0.5</cost>
					<reference>B81</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>+3 to all HT rolls to resist</name>
					<cost type="multiplier">0.33</cost>
					<reference>B81</reference>
				</modifier>
				<reference>B81</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Slippery</name>
				<type>Physical, Exotic</type>
				<levels>5</levels>
				<points_per_level>2</points_per_level>
				<reference>B85</reference>
				<categories>
					<category>Advantage</category>
				</categories>
				<skill_bonus>
					<name compare="is">escape</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Disadvantages</name>
			<advantage version="2">
				<name>Cold-Blooded</name>
				<type>Physical, Exotic</type>
				<base_points>-5</base_points>
				<reference>B127</reference>
				<notes>Under 50-degrees</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Dependency (Water)</name>
				<type>Physical, Exotic</type>
				<modifier version="1" enabled="no">
					<name>Rarity: Rare</name>
					<cost type="points">-30</cost>
					<affects>total</affects>
					<reference>B130</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Rarity: Occasional</name>
					<cost type="points">-20</cost>
					<affects>total</affects>
					<reference>B130</reference>
				</modifier>
				<modifier version="1">
					<name>Rarity: Common</name>
					<cost type="points">-10</cost>
					<affects>total</affects>
					<reference>B130</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Rarity: Very Common</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
					<reference>B130</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Illegal</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
					<reference>B130</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Frequency: Constantly</name>
					<cost type="multiplier">5</cost>
					<reference>B130</reference>
					<notes>Lose 1 HP per minute without it</notes>
				</modifier>
				<modifier version="1">
					<name>Frequency: Hourly</name>
					<cost type="multiplier">4</cost>
					<reference>B130</reference>
					<notes>Lose 1 HP per 10 minutes after missing a hourly dose</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Frequency: Daily</name>
					<cost type="multiplier">3</cost>
					<reference>B130</reference>
					<notes>Lose 1 HP per hour after missing a daily dose</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Frequency: Weekly</name>
					<cost type="multiplier">2</cost>
					<reference>B130</reference>
					<notes>Lose 1 HP per six hours after missing a weekly dose</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Frequency: Monthly</name>
					<cost type="multiplier">1</cost>
					<reference>B130</reference>
					<notes>Lose 1 HP per day after missing a monthly dose</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Frequency: Seasonally</name>
					<cost type="multiplier">0.33333</cost>
					<reference>B130</reference>
					<notes>Lose 1 HP per 3 days after missing a seasonal dose</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Frequency: Yearly</name>
					<cost type="multiplier">0.1</cost>
					<reference>B130</reference>
					<notes>Lose 1 HP per 2 weeks after missing a yearly dose</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Aging</name>
					<cost type="percentage">30</cost>
					<affects>total</affects>
					<reference>B130</reference>
					<notes>Age 2 years for each HP lost due to this dependency</notes>
				</modifier>
				<reference>B130</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Disturbing Voice</name>
				<type>Physical</type>
				<base_points>-10</base_points>
				<reference>B132</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="no">
						<name compare="is">voice</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</advantage>
			<advantage version="2">
				<name>Invertebrate</name>
				<type>Physical, Exotic</type>
				<base_points>-20</base_points>
				<reference>B140</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Vulnerability (Dehydration, Damage x3)</name>
				<type>Physical, Exotic</type>
				<base_points>-15</base_points>
				<reference>B161</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Vulnerability (Heat/Fire, Damage x3)</name>
				<type>Physical, Exotic</type>
				<base_points>-45</base_points>
				<reference>B161</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Vulnerability (Intense Normal Heat, Damage x3)</name>
				<type>Physical, Exotic</type>
				<base_points>-30</base_points>
				<modifier version="1">
					<name>Variable</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<reference>B161</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Perks</name>
			<advantage version="2">
				<name>Can pretend to be a puddle or small pond</name>
				<type>Physical</type>
				<base_points>1</base_points>
			</advantage>
			<advantage version="2">
				<name>Dirty Fighting</name>
				<type>Mental</type>
				<base_points>1</base_points>
				<reference>PU2:5</reference>
				<categories>
					<category>Perk</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Planar Issues</name>
			<modifier version="1">
				<name>Only while off home plane</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<advantage version="2">
				<name>Absent-Mindedness</name>
				<type>Mental</type>
				<base_points>-15</base_points>
				<reference>B122</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Bad Temper</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<cr>6</cr>
				<reference>B124</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Berserk</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<cr>6</cr>
				<modifier version="1">
					<name>Battle Rage</name>
					<cost type="percentage">50</cost>
					<affects>total</affects>
				</modifier>
				<reference>B124</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Decreased Intelligence</name>
				<type>Mental</type>
				<levels>4</levels>
				<points_per_level>-20</points_per_level>
				<reference>B15</reference>
				<categories>
					<category>Attribute</category>
					<category>Disadvantage</category>
				</categories>
				<attribute_bonus>
					<attribute>iq</attribute>
					<amount per_level="yes">-1</amount>
				</attribute_bonus>
			</advantage>
			<advantage version="2">
				<name>Frightens Animals</name>
				<type>Mental, Supernatural</type>
				<base_points>-10</base_points>
				<reference>B137</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Increased Will</name>
				<type>Mental</type>
				<levels>4</levels>
				<points_per_level>5</points_per_level>
				<reference>B16</reference>
				<categories>
					<category>Advantage</category>
					<category>Attribute</category>
				</categories>
				<attribute_bonus>
					<attribute>will</attribute>
					<amount per_level="yes">1</amount>
				</attribute_bonus>
			</advantage>
			<advantage version="2">
				<name>Intolerance (Summoner)</name>
				<type>Mental</type>
				<modifier version="1">
					<name>Scope: Common</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
					<reference>B140</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Scope: Occassional</name>
					<cost type="points">-2</cost>
					<affects>total</affects>
					<reference>B140</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Scope: Rare</name>
					<cost type="points">-1</cost>
					<affects>total</affects>
					<reference>B140</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Scope: Anyone unlike you</name>
					<cost type="points">-10</cost>
					<affects>total</affects>
					<reference>B140</reference>
				</modifier>
				<reference>B140</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>On the Edge</name>
				<type>Mental</type>
				<base_points>-15</base_points>
				<cr>6</cr>
				<reference>B146</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Social Stigma (Monster)</name>
				<type>Social</type>
				<base_points>-15</base_points>
				<reference>B155</reference>
				<notes>-3 Reaction</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
				<skill_bonus>
					<name compare="is">intimidation</name>
					<specialization compare="is anything"></specialization>
					<amount>1</amount>
				</skill_bonus>
			</advantage>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill version="2">
			<name>Aquabatics</name>
			<difficulty>DX/H</difficulty>
			<points>4</points>
			<reference>B174</reference>
			<categories>
				<category>Athletic</category>
			</categories>
			<default>
				<type>DX</type>
				<modifier>-6</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Stealth</name>
			<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
			<difficulty>DX/A</difficulty>
			<points>4</points>
			<reference>B222</reference>
			<categories>
				<category>Criminal/Street</category>
				<category>Police</category>
				<category>Spy</category>
			</categories>
			<default>
				<type>IQ</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Swimming</name>
			<encumbrance_penalty_multiplier>2</encumbrance_penalty_multiplier>
			<difficulty>HT/E</difficulty>
			<points>4</points>
			<reference>B224</reference>
			<categories>
				<category>Athletic</category>
				<category>Outdoor/Exploration</category>
			</categories>
			<default>
				<type>HT</type>
				<modifier>-4</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Wrestling</name>
			<difficulty>DX/A</difficulty>
			<points>8</points>
			<reference>B228</reference>
			<categories>
				<category>Combat/Weapon</category>
				<category>Melee Combat</category>
			</categories>
		</skill>
	</skill_list>
	<print_settings printer="Microsoft XPS Document Writer" units="in">
		<orientation>Portrait</orientation>
		<width>8.5</width>
		<height>11</height>
		<top_margin>0.5</top_margin>
		<left_margin>0.5</left_margin>
		<bottom_margin>0.5</bottom_margin>
		<right_margin>0.5</right_margin>
		<ink_chromaticity>Monochrome</ink_chromaticity>
		<sides>Single</sides>
		<quality>Normal</quality>
	</print_settings>
</character>
